Inside Fallout, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that viewers were agreeably astonished by the quality of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing different facets of the gamer's journey.
There was vault-dweller Lucy, striving to do the right thing and discovering that the wasteland made that very difficult; Max, the militant faction initiate, who starts challenging his cult's dogma and creates significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any moral compass out in the radioactive wilderness.
Setting the Stage for Season Two
The show's first season conclusion unveiled crucial details about those responsible for the atomic conflict that sealed a society in bomb-proof bunkers for hundreds of years. It also raised numerous mysteries open for the second season – and, this time, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the first season, people were like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was technically flawed at launch.
“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, desolate iconic highway feeling of the game is so much rewarding to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its makers insisted on real props and locations were built, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to seem like it’s authentic.”
In fact, almost each creature you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by skilled directors who are also dedicated players, with the help of the game developers behind the franchise. This mutual respect for the lore is clear in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This schedule will allow for a different viewing experience, something the team themselves are excited to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”